![]() ![]() Only a matter of days after I reviewed Re: Legend, in which I said it was the most bug-ridden game I have ever played, we have another contender in The Dragoness: Command of the Flame, a title that has honestly crashed and required alt f4 more than any game I have played (including Re: Legend).įortunately, unlike the Re: Legend, The Dragoness: Command of the Flame seems only to crash when alt-tabbing, which makes it a little more predictable when it is going to occur and, therefore, a little more bearable, even if such performance issues are inexcusable. Image credit The Dragoness: Command of the Flame - Published by PQube and developed by Crazy Goat Games. While players can retain a small portion of their resources at the end of every match, which can then be used to upgrade unit stats, this is no replacement for retaining control of your army and having full control over its composition. Perhaps playing The Total War Franchise has spoiled me, but watching my green recruits become hardened veteran feels rewarding and makes losing even a single unit feels meaningful, unlike losing a unit in The Dragoness: Command of the Flame, which often feels like nothing more than a minor inconvenience, as all unit progression will be erased at the end of each mission regardless. With no way to raise unit level outside of merging units (which results in a net loss of Damage and tanking potential), players are forced to play through missions with green units, despite there being no in-0universe reason why they have left their tier 2 and 3 units behind to take out a pair of level 1 centaurs for the umpteenth time. ![]() While many older titles lack meaningful progression, The Dragoness: Command of the Flame is not an “older title”, and there is no reason that players should be forced to start each mission with only a fraction of their army and green recruits at that. ![]()
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